![]() From what I gather, it has built upon Mayfair's 3rd Edition, and continued to streamline it, though as noted above, the single book design is not a plus as far as I am concerned. * Does Blood of Heroes Special Edition do a better job than previous editions? Perhaps. * I'm not going to explain how the MEGS system works, as any Google-search of Mayfair DC Heroes RPG will turn up a number of useful pages that do a much better job than I feel I can fairly do within this review, and which is beyond the scope of this product's domain. This makes for a frustrating character/villain/gadget experience, and frankly, limits its usefulness to me. ![]() ![]() That said, it is 'Old Skool', and clunky very time-intensive with its choosing powers and ratings, then looking up the 'level'-costs for each, and because this is a self-contained book, there are no easy reference pages, which means one must either photocopy those charts, or constantly turn back to the pertinent pages. * As the (latest?) version of the old Mayfair Exponential Roleplaying Game System (MEGS), it is a very comprehensive game, capable of handling more powers and situations than any of the previous versions of MEGS that I have read (1st and 2nd Editions). The sections are not always laid out as i would have, but, oh well. The layout is tolerable, if somewhat counter-intuitive. The artwork throughout ranges from passable to awful. * Blood of Heroes Special Edition is a large softback with a beautiful if generic cover.
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